#include "RenderableObjectsManager.h"

CRenderableObjectsManager::CRenderableObjectsManager()
{}

CRenderableObjectsManager::~CRenderableObjectsManager()
{}

void CRenderableObjectsManager::Update(float ElapsedTime)
{}

void CRenderableObjectsManager::Render(CRenderManager *RM)
{}

CRenderableObject * CRenderableObjectsManager::AddMeshInstance(const std::string &CoreMeshName, const std::string &InstanceName, const Vect3f &Position)
{

	return NULL;
}

CRenderableObject * CRenderableObjectsManager::AddAnimatedInstanceModel(const std::string &CoreModelName, const std::string &InstanceModelName, const Vect3f &Position)
{

	return NULL;
}

void CRenderableObjectsManager::AddResource(const std::string &Name, CRenderableObject *RenderableObject)
{}

void CRenderableObjectsManager::CleanUp()
{}

void CRenderableObjectsManager::Load(const std::string &FileName)
{}

CRenderableObject * CRenderableObjectsManager::GetInstance(const std::string &Name) const
{

	return NULL;
}